Im working on an overhaul of the game's entire weapon balance at the moment just for kicks, and it's shockingly easy to do, even as someone as code illiterate as I am. The bad side of this is how trivial it is to bypass the DLC/skin authentication and cheat, but the flip side is that it allows the community to write a lot of cool gameplay changing scripts and tweaks. Payday 2's game logic is coded entirely in Lua, and since the first game it's been easy to crack open the source and change just about any element of the game you want. There is already "DLC unlockers" for Payday 2 that allows you to access DLC content without paying, so I don't know how Overkill did not see this coming. I think this is just another reason why microtransaction are just flat out bad for Payday 2. For people who play TF2, it is like having a uncraftable/untradable weapon added to your inventory. However, these skins do not appear in your steam inventory, so you wont be able to sell them for real money. You do not get flagged as a cheater, and Overkill is unable to ban you from Payday 2. It is a flat out bypass for the entire microtransaction system.
#Pirate perfection dlc unlocker standalone mod
Other players are able to see the weapon skins you unlocked via this method, so this is not a reskin mod to "fake" that you have the skins. It effectively adds all the weapon skins to your profile that you would normally need to pay money to unlock. You unlock "safes" buy purchasing "drills" with real money and you get a weapon skin, with the possibly of it having stat boosts.īut that entire system is almost useless thanks to a mod for Payday 2. In case you guys are out of the loop, Overkill recently added a Crate system to Payday 2 simlar to that of CS:GO and TF2. I will not be posting the link to the mod itself.